A brief demo reel containing some of my work for various video games.

  • Minions Paradise for Electronic Arts
  • Partile VFX Creation and Implementation
  • Directed creation of VFX related tools
  • Shader development in Unity3D with Shader Forge
    -UI implementation/Development with Unity3D UGUI

  • Temple Run Oz for Disney Mobile
  • Environment Modeling, Texturing, Rigging and Lighting

  • Jaws: Ultimate Predator 3DS for n-Space
  • Lead Environment Artist
  • Environment Modeling, Texturing and Lighting
  • Character Modeling and Texturing

  • The Incredible Hulk for the XBox 360 and PS3
  • Environment and Vehicle Modeling and Texturing
  • Vehicle Model set-up and integration with HAVOK tools

    © Electronic Arts, Disney, Sega, Majesco, n-Space, Edge of Reality | 2007-2016 (And beyond)