A brief demo reel containing some of my work for various video games.


- Minions Paradise for Electronic Arts
- Partile VFX Creation and Implementation
- Directed creation of VFX related tools
- Shader development in Unity3D with Shader Forge
-UI implementation/Development with Unity3D UGUI


- Temple Run Oz for Disney Mobile
- Environment Modeling, Texturing, Rigging and Lighting


- Jaws: Ultimate Predator 3DS for n-Space
- Lead Environment Artist
- Environment Modeling, Texturing and Lighting
- Character Modeling and Texturing


- The Incredible Hulk for the XBox 360 and PS3
- Environment and Vehicle Modeling and Texturing
- Vehicle Model set-up and integration with HAVOK tools


© Electronic Arts, Disney, Sega, Majesco, n-Space, Edge of Reality | 2007-2016 (And beyond)