Additional 3D Work

Temple Scene | Modeled in Maya 2010

Temple Scene | Modeled in Maya 2010

Temple Scene | Modeled in Maya 2010

Temple Scene | Modeled in Maya 2010

Temple Scene | Modeled in Maya 2010

Tiki Island | 3154 Triangles | Modeled in 3DS Max 2010

Textures created in Photoshop and Crazy Bump

Tiki Hut and Bamboo | 512x512 Diffuse | Spec | Normal Maps

Canopy | 512x512 Diffuse | Spec | Normal Maps

Sand | 512x512 Diffuse | Spec | Normal Maps

Stones | 256x256 Diffuse | Spec | Normal Maps



You can walk around this scene using the Unity 3D Web Player! Click HERE!

Tiki Island | 3154 Triangles | Modeled in 3DS Max 2010

Textures created in Photoshop and Crazy Bump

Tiki Hut and Bamboo | 512x512 Diffuse | Spec | Normal Maps

Canopy | 512x512 Diffuse | Spec | Normal Maps

Sand | 512x512 Diffuse | Spec | Normal Maps

Stones | 256x256 Diffuse | Spec | Normal Maps



You can walk around this scene using the Unity 3D Web Player! Click HERE!

Tiki Island Textures created using Photoshop and Crazy Bump. © Brian Erice 2011.



You can walk around this scene using the Unity 3D Web Player! Click HERE!

M1A1 Abrams Tank | 911 Triangles | 1 512x512 Diffuse | Spec | Normal Map for the body. 2 256x256 Diffuse | Spec | Normal Maps for the detailing.

Base | 156 triangles | 1 512x512 Diffuse | Spec | Normal Map. Modeled in 3DS Max 2010 | Textures created using Photoshop and Crazy Bump. © Brian Erice 2011.

M1A1 Abrams Tank | 911 Triangles | 1 512x512 Diffuse | Spec | Normal Map for the body. 2 256x256 Diffuse | Spec | Normal Maps for the detailing.

Base | 156 triangles | 1 512x512 Diffuse | Spec | Normal Map. Modeled in 3DS Max 2010 | Textures created using Photoshop and Crazy Bump. © Brian Erice 2011.

M1A1 Abrams Tank | 911 Triangles | 1 512x512 Diffuse | Spec | Normal Map for the body. 2 256x256 Diffuse | Spec | Normal Maps for the detailing.

Base | 156 triangles | 1 512x512 Diffuse | Spec | Normal Map. Modeled in 3DS Max 2010 | Textures created using Photoshop and Crazy Bump. © Brian Erice 2011.

M1A1 Abrams Tank | 911 Triangles | 1 512x512 Diffuse | Spec | Normal Map for the body. 2 256x256 Diffuse | Spec | Normal Maps for the detailing.

Base | 156 triangles | 1 512x512 Diffuse | Spec | Normal Map. Modeled in 3DS Max 2010 | Textures created using Photoshop and Crazy Bump. © Brian Erice 2011.

M1A1 Abrams Tank | 911 Triangles | 1 512x512 Diffuse | Spec | Normal Map for the body. 2 256x256 Diffuse | Spec | Normal Maps for the detailing.

Base | 156 triangles | 1 512x512 Diffuse | Spec | Normal Map. Modeled in 3DS Max 2010 | Textures created using Photoshop and Crazy Bump. © Brian Erice 2011.

M1A1 Abrams Tank Textures created using Photoshop and Crazy Bump. © Brian Erice 2011.

Modeled in 3DS Max 9

Modeled in 3DS Max 9

Modeled in 3DS Max 9

Modeled in 3DS Max 9

Modeled in 3DS Max 9

Newspaper Box | 86 triangles | 1 256x256 Diffuse | Normal | Spec

Low Poly Lancer Evo 6.5 | 2953 Triangles | 512x512 & 256x256 Diffuse

Low Poly Lancer Evo 6.5 | 2953 Triangles | 1024x1024 & 256x256 Diffuse

Mar 6, 2011 - WIP - Play through it HERE! in Unity 3D! Use the FPS WASD Control scheme to navigate it. It may take a minute to load, but I assure you, it will run as long as you have the Unity 3D plug-in installed. - Brian Erice

Mar 6, 2011 - WIP - Play through it HERE! in Unity 3D! Use the FPS WASD Control scheme to navigate it. It may take a minute to load, but I assure you, it will run as long as you have the Unity 3D plug-in installed. - Brian Erice

Mar 6, 2011 - WIP - Play through it HERE! in Unity 3D! Use the FPS WASD Control scheme to navigate it. It may take a minute to load, but I assure you, it will run as long as you have the Unity 3D plug-in installed. - Brian Erice

Mar 6, 2011 - WIP - Play through it HERE! in Unity 3D! Use the FPS WASD Control scheme to navigate it. It may take a minute to load, but I assure you, it will run as long as you have the Unity 3D plug-in installed. - Brian Erice

Mar 6, 2011 - WIP - Play through it HERE! in Unity 3D! Use the FPS WASD Control scheme to navigate it. It may take a minute to load, but I assure you, it will run as long as you have the Unity 3D plug-in installed. - Brian Erice

Police Car Model - Modeled in 3DS Max 2011, Edited in Maya 2008. Three 256x256 Diffuse/Normal Maps, 4154 Triangles.

You can see this model in 3D here. in Unity 3D! Use the FPS WASD Control scheme to navigate the scene.

Taxi Cab Model - Modeled in 3DS Max 2011, Edited in Maya 2008. Three 256x256 Diffuse/Normal Maps, 3970 Triangles.

You can see this model in 3D here. in Unity 3D! Use the FPS WASD Control scheme to navigate the scene.

Fire Truck Model - Modeled in 3DS Max 2011, Edited in Maya 2008. Three 256x256 Diffuse/Normal Maps, 5750 Triangles.

You can see this model in 3D here. in Unity 3D! Use the FPS WASD Control scheme to navigate the scene.

Description

Various environments, assets, and characters.

Type

3D Modeling